Cataclysm: Blades in the Dark RP Server
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Under Construction - Come back soon!

To Do List

Thu Dec 07, 2017 12:22 pm by Admin

- general rules
- newbie guide
- item rules
- classes rules
- crafting
- combat guidelines
- factions
- NPCs

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Discord ---

Wed Dec 06, 2017 4:04 pm by Admin

link for site discord

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Doskvol Daily

Wed Dec 06, 2017 4:03 pm by Admin

IC news here!

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Latest topics

» Brute Skills
by Admin Wed Aug 29, 2018 11:20 pm

» Blade Dancer Skills
by Admin Wed Aug 29, 2018 11:19 pm

» Hulk Skills
by Admin Wed Aug 29, 2018 11:18 pm

» Sharpshooter Skills
by Admin Wed Aug 29, 2018 11:17 pm

» Hunter Skills
by Admin Wed Aug 29, 2018 11:17 pm

» Survivalist Skills
by Admin Wed Aug 29, 2018 11:16 pm

» Acrobat Skills
by Admin Wed Aug 29, 2018 11:16 pm

» Infiltrator Skills
by Admin Wed Aug 29, 2018 11:15 pm

» Trickster Skills
by Admin Wed Aug 29, 2018 11:14 pm

» Strategist
by Admin Wed Aug 29, 2018 11:13 pm


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Combat System

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1Combat System Empty Combat System Thu Dec 07, 2017 12:43 pm

Admin


Admin

Combat on Cataclysm is a largely narrative tool. As far as it's place on the site, it should be seen as a means to an end. Meaningful combat based conflict is not discouraged, however, those that are used to complex and rewarding combat systems may find the combat here lacking.

The system is a qualitative one, rather than relying on numbers. Just like in a realistic situation, attempting to harm someone in any situation will take into account many factors. A weapon will have a damage listed. This is the max damage able to be applied. From this level, the factors below are taken into consideration. For every one that is applied in the situation, the level of harm inflicted will be taken down a level.

The only place for moderated PC conflict is inside events. The staff member in charge will decide which factors apply and therefore what damage is resulted in.

The default position of a target is that of someone that is unprotected, standing still, obscured or anything in the way that would make an attack difficult.


Factors:

- having contest with someone using a class of a greater tier
- distracted
- under threat
- time sensitive
- light armour shields blow (-2 for heavy armour)
- off balance
- partial cover or obscured vision (-2)
- lack of control of position (i.e. midair)
- mild or greater injury in effect
- major or greater injury in effect
- grave injury in effect
- tired
- heavily burdened


Injury levels

surface
- Light bruising and scratching that will heal quickly given the area is kept clean. Apart from being painful, these wounds will probably only result in you becoming less pretty.
minor
- Wounds on non vital or debilitating that are difficult for those not used pain, and will be somewhat distracting, but not enough to throw you off while in the midst of combat. These wounds will heal on their own in a matter of weeks.
mild
- These wounds are severe enough that they will hold you back while trying to push through the pain and damage. Deep tissue bruising, minor fracturing and second degree burns live here.
moderate
- Serious injuries that even the grittiest of individuals can't ignore. Includes cuts into muscle, concussive collisions and breaking small bones.
major
- Wounds that will seriously debilitate someone. Broken bones, deep wounds into muscle and non vital tissue. These wounds and above won't heal without the help of treatment. A few of these have the potential to make the sufferer bleed out over a long period of time.
severe
- Wounds that inflict a serious risk of dying should they not be treated. Damage to non lethal nervous systems, bruising to internal organs.
grave
- Injuries so dire that the sufferer will die should they not receive attention quickly and even then, could result in disability. Serious internal bleeding, severing major veins, shattering of bones or even brain damage.
fatal
- Irreparable harm done to vital systems that result in a quick death. Rest in pepperonis.


Vague Manipulation

If you've never heard of VM then you probably don't have anything to worry about. Simply put, VM is the act of supplying your own details to fill in the holes in the narrative left by other writers in a way that is advantageous to yourself. On this site, small and restricted use of VM is acceptable against other PC's, as long as it is not to the point of diverting the intent of the current narrative. This means that using VM to catch others out on a technicality is prohibited. VM is allowed due to the potential need to supply detail to the narrative so that you may progress without holding up the flow of the event with back edits. It is important to supply all important detail to your posts to avoid detrimental VM. VM cannot be used against event mods.

Acceptable use of VM:
Two bluecoats are standing on the street. One is guarding the door and another is standing off to the side having a smoke. Person A goes up to talk to one of them to get information but doesn't say which one. Person B wants to go through the door so he VM's Person A to be talking to the smoking one.

Unacceptable use of VM:
Person A and B are fighting. Person A jumps. Since the height of the ceiling had not been specified, Person B VM's there to be a low roof, making Person A hit his head with his own jump.

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