The Struggle for Crow's Foot
(crime themed plot line)
It is no secret that the district of Crow's Foot belongs to the gang known as the Ravens. The Bluecoat presence there is mostly superficial, with its fair share of dirty cops and even those who do have a strong sense of justice are unable to make a difference. However, tensions have been rising for a while now, setting up the dominoes for a dramatic shift in the struggle for Doskvol's streets. But how will they fall? A struggle between two sources of law will take place, and depending on your point of view, one is not necessarily better than the other. The stage is set for individuals to insert themselves into the drama and change the course of events. Will you try to grab control for yourself, help return the district to the hands of the state or maybe make an easy fortune off of the chaos?
Shadow's Gateway
(supernatural themed plot line)
A mysterious heretic appears in the streets one day, heralding prophecies of strength past that of a mere mortal, and the blood soaked pathway required to obtain it. These haunted words will call out to those with a lust for power and willing to go to any length to obtain it. Unable to quieten the ravenous voices that took root in their psyche, these individuals will be driven to extraordinary lengths to take what they were promised. Beware, however, the Spirit Wardens will be on the look out for any strange happenings. What secrets will be revealed, and what will become of the souls bewitched by the tantalising promise?
Deep Rooted Autocracy
(political themed plot line)
The people of Duskvol are becoming unhappy with the way things are. There is gossip of rebellion against the governor instated by the empire. However the city is effectively a police state, and the supporting power structure surrounding the government is strong. That being said, Duskvol is a dangerously dynamic environment and the governor knows this better than anyone. What is to come is a series of plays and counter-plays in a large game of diplomacy. You may want to try your hand at the game, however be risk aware. These aren't mere criminals you will be dealing with, but politicians - wolves in sheep's clothing and potentially much more dangerous. Information is power, to have someone's secrets is to have them at your mercy. Make friends and work the social scene, they will prove more useful than any blade or poison. Be aware of the enemies hiding behind their feigned smiles.
(crime themed plot line)
It is no secret that the district of Crow's Foot belongs to the gang known as the Ravens. The Bluecoat presence there is mostly superficial, with its fair share of dirty cops and even those who do have a strong sense of justice are unable to make a difference. However, tensions have been rising for a while now, setting up the dominoes for a dramatic shift in the struggle for Doskvol's streets. But how will they fall? A struggle between two sources of law will take place, and depending on your point of view, one is not necessarily better than the other. The stage is set for individuals to insert themselves into the drama and change the course of events. Will you try to grab control for yourself, help return the district to the hands of the state or maybe make an easy fortune off of the chaos?
Shadow's Gateway
(supernatural themed plot line)
A mysterious heretic appears in the streets one day, heralding prophecies of strength past that of a mere mortal, and the blood soaked pathway required to obtain it. These haunted words will call out to those with a lust for power and willing to go to any length to obtain it. Unable to quieten the ravenous voices that took root in their psyche, these individuals will be driven to extraordinary lengths to take what they were promised. Beware, however, the Spirit Wardens will be on the look out for any strange happenings. What secrets will be revealed, and what will become of the souls bewitched by the tantalising promise?
Deep Rooted Autocracy
(political themed plot line)
The people of Duskvol are becoming unhappy with the way things are. There is gossip of rebellion against the governor instated by the empire. However the city is effectively a police state, and the supporting power structure surrounding the government is strong. That being said, Duskvol is a dangerously dynamic environment and the governor knows this better than anyone. What is to come is a series of plays and counter-plays in a large game of diplomacy. You may want to try your hand at the game, however be risk aware. These aren't mere criminals you will be dealing with, but politicians - wolves in sheep's clothing and potentially much more dangerous. Information is power, to have someone's secrets is to have them at your mercy. Make friends and work the social scene, they will prove more useful than any blade or poison. Be aware of the enemies hiding behind their feigned smiles.